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Giving Windle Life

Pressure & Physics: Coding our Protagonist With the studio set up, the real work began on the game itself. In a vertical platformer, the player’s relationship with gravity is the entire game. If the jump doesn’t feel right, the game…

The Blueprint & The Philosophy

Foundations of a Foundry: Building Mektix Studio Welcome to the first entry of the Mektix devlog! Before the first line of code was written for our debut title, Windle, we had to build the “factory” where this game would be…